Octopus Deploy sets the standard for Continuous Delivery, empowering software teams to deliver value in an agile way. Over 4,000 organizations globally – including Ubisoft, ASOS, Xero, monday.com, Stack Overflow, NASA, and Disney – rely on our Continuous Delivery, GitOps, and release orchestration solutions.
Founded in Australia in 2012, our team of over 270 Octonauts now spans the globe. We combine high growth and big ambitions with a sustainable, balanced working environment. Our revenue has grown consistently between 30–50% every year for the past 8 years, and we’ve been profitable for 10 out of the past 11 years.
We’ve been remote-first since 2015 and work with an uncommon level of transparency. You can read our
public handbook to learn how we work. We have a transparent approach to compensation that ensures people doing the same work with the same skill get paid the same, with well-defined career pathways. We foster a supportive, collaborative, and high-trust environment. We leave our job titles at the door and focus on doing what’s best for our customers and team. Our leaders never shy away from answering the tough questions at our all-hands calls or in 1:1s. We conduct interviews and onboarding virtually as part of being a remote-first company.
As a Software Engineer in our Fire & Motion team, you will tackle valuable projects like
Deployment Freezes and
Bulk Approval for Manual Interventions. You get to solve real user issues and make life easier for our customers. The team is subdivided into 2 subteams who rotate every 6 weeks between small improvements project work and reactive work. The team works across the whole product, so there’s a huge variety of work to keep things fresh. With nine engineers, a Product Manager, and an Engineering Manager, it's a tight-knit crew geared for big wins.
Compensation:
The compensation for this role is:
Level 2: Maturing: $115k AUD / $125k NZD, Performing: $135k AUD / $145k NZD
Benefits include a minimum of 25 days annual leave, up to 10 days of paid sick and carers leave, 12 weeks of fully paid parental leave with flexible return options, and stock options.
Learn more.
Below is the interview process you can expect for this role. We know interviewing can seem daunting, but rest assured we designed our interview process to move quickly while still getting you all the information you need.
Initial chat
[30 min] Talent acquisition screen: Meet with your Talent Acquisition team and get a feel for what it would be like to be an Octonaut!
Take-Home Challenge
[2-4 hours] Technical assessment: Complete a bespoke technical challenge at your own pace. This is evaluated by two Software Engineers to determine if we progress to the Live Code interview
Live Code Interview
[75 min] Live Code Interview: Discuss your solution with two of our Software Engineers. Pair program to extend your solution in the final 15 minutes.